Friday, May 11, 2012

Minecraft: Xbox 360 Edition was "profitable in an hour," says Notch

Mojang certainly made the right decision by agreeing to co-develop Minecraft for 360, because the XBLA version was making a profit within an hour of release. 
Creator and Mojang boss Markus "Notch" Persson dropped the bomb earlier today on Twitter:
"Well then. Saw the official sales numbers for the first 24 hours of Minecraft Xbox 360, and it's very, very good. Profitable in an hour."
4J Studios' console adaptation of Mojang's insanely popular adventure title also broke XBLA sales records within 24 hours of release, selling more than any other Xbox LIVE Arcade title.  Just a few weeks ago, Trials Evolution held the crown, making Minecraft: Xbox 360 Edition the second record-breaker in roughly three weeks. Guess this "Arcade NEXT" thing is really paying off for Microsoft.
Interestingly, FEZ developer Polytron still aren't privvy to sales numbers for their game, even a month after it hit LIVE. We think it's safe to assume Notch is just one hell of a negotiator, especially since his studio managed to talk Microsoft into allowing a limited number of free updates for Minecraft: Xbox 360 Edition

SOURCE: Neoseeker


  1. If the PC version was profitable then the Xbox was expected to be a little bit more.

  2. I wasn't expecting this, I wonder what the exact numbers are

    1. Maybe eleventy bajillion bahmillion trazillion?

  3. This game is attracting a lot of attention recently, will try it out some day

  4. Charlie Sheen EstavezJune 5, 2012 at 9:54 PM


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